In the fascinating world of 3D graphics and animation, Cinema 4D is a name synonymous with innovation and performance. But to realize the full potential of this powerful tool, there is one key element that is often overlooked: keyboard shortcuts.
Keyboard shortcuts in Cinema 4D are not just simple keyboard shortcuts; they are the backbone of an efficient and fluid workflow. They allow you to quickly switch between tools, execute complex functions with one keystroke and significantly increase your working speed. Mastering these shortcuts means spending less time searching through menus and more time actually creating.
In this article, we'll dive deep into the world of Cinema 4D keyboard shortcuts. We'll show you how to use these vital tools to optimize your workflows, increase your productivity and ultimately bring your creative visions to life faster and more efficiently than ever before. So, ready to leap into a world of speed and efficiency? Let's get started!
Table of Contents
File
File
Shortcut
New shortcut
Ctrl + N
Open...
Ctrl + O
Last opened...
Shift + Ctrl + O
User Preferences/Settings
Ctrl + Alt + U
Save
Ctrl + S
Save as...
Ctrl + Shift + S
Save copy...
Ctrl + Alt + S
Exit
Alt + F4
Render
Render
Shortcut
Render current view
Ctrl + R
Render in the image manager
Shift + R
Interactive render area
Alt + R
Create preview...
Alt + B
Render presets...
Ctrl + B
Window/Settings
Window/Settings
Shortcut
Full screen
Ctrl + Tab
Full screen (group)
Ctrl + Shift + Tab
Show help
Ctrl + F1
Document preferences
Ctrl + D
Program Preferences
Ctrl + E
View preferences
Shift + V
View preferences (all)
Alt + V
Object Manager
Shift + F1
Material Manager
Shift + F2
Timeline
Shift + F3
Layer browser
Shift + F4
Attribute Manager
Shift + F5
Image Manager
Shift + F6
Coordinate Manager
Shift + F7
Content Browser
Shift + F8
Structure Manager
Shift + F9
Console
Shift + F10
Script Manager
Shift + F11
Command Manager
Shift + F12
Tools/Modeling
Tools/Modeling
Shortcut
Switch modeling mode
Enter
Selection/Functions
U, bel. letter
Structure
M, letter of choice
Switch active tool
Space bar
Snap Popup
P
Convert basic objects
C
Move
E
Scale
T
Rotate
R
Basic mode
Alt + Q
Auto-select mode
Alt + W
Tweak mode
Alt + E
Edit isolines
Alt + A
Axes
Alt + D
X-axis/heading
X
Y-axis/pitch
Y
Z-axis/bench
Z
Coordinate system
W
Select all
Ctrl + A
Deselect all
Ctrl + Shift + A
Add selection
Shift + LMB
Deselect selection
Ctrl + LMB
Live selection
9
Rectangle selection
MBX2, 0
Lasso selection
8
Move object
4
Scale object
5
Rotate object
6
Move modeling axis
F12
Rotate modeling axis
F11
Edit
Edit
Shortcut
Undo
Ctrl + Z
Redo
Ctrl + Y
Undo (action)
Shift + Z
Cut
Ctrl + X
Copy
Ctrl + C
Paste
Ctrl + V
Delete
Del or Backspace
animation
animation
Shortcut
Recording active objects
F9
Autokeying
Ctrl + F9
Play forward
F8
Play backwards
F6
Stop
F7
Go to the beginning
Shift + G
Go to end
Shift + F
Go to next image
G
Go to previous image
F
Go to next key
Ctrl + G
Go to previous key
Ctrl + F
Add key
Ctrl + LMB
Delete key*
Shift + LMB
Delete track*
Ctrl + Shift + LMB
Editor window
Editor window
Shortcut
Move view
Alt + MMB
Zoom view
Alt + RMB
Rotate view
Alt + LMB
View 1-4
F1 - F4
All views
F5
Toggle active view
MMB
Undo view
Ctrl + Shift + Z
Restore view
Ctrl + Shift + Y
Change editor display
N ~ bel. letter
Command quick selection
MBX1 V
Zoom to selected elements
Alt + S S
Zoom to active object
Alt + O O
Zoom to scene without camera/light
Alt + H H
Redraw
A
Did you know ...
that the CINEMA 4D help system contains many examples, videos and images and leaves virtually none of your questions unanswered and that the new features are explained to you with the help of Quickstart tutorials?
that you can switch from OpenGL shading to software shading by holding down the key when starting the program. This allows you to avoid any problems with your graphics card if it does not yet support the OpenGL standard?
that important information or attributes can be displayed in the 3D view in the form of a HUD (Head Up Display)?
that CINEMA 4D has its own object library called Content Browser?
that managers can be shown or hidden with a simple mouse click while holding down the Ctrl key or enlarged with the Alt key?
that CINEMA 4D can be extended with additional modules or plug-ins?
that individual menu bars can be placed anywhere in CINEMA 4D by selecting them?
that elements can be copied via drag & drop by holding down the Ctrl key?
that there is an icon that displays the eight most recently used tools? It is located to the left of the three lock buttons for the X, Y and Z axes.
that you can switch between different color selectors?
that the load command is also available in the material manager? If it is executed there, only the materials of one file are loaded.
that there is chess for CINEMA 4D? Enter "Chess" under Name in the Command Manager and execute the command. You will get to know the others on special days.
6 points for working with CINEMA 4D
Using incremental saving Sometimes it happens that you do a lot of work steps and you don't like the result. In this case, you should save incrementally from time to time. CINEMA 4D will create a new backup file each time. If the effort is too great for you, you can leave the work to CINEMA 4D. Under the program Preferences you will find Document => Auto Save. Your project will now be saved after a certain time has elapsed.
Keeping the hierarchy in the Object Manager in order Always name, organize and group the objects created in the Object Manager. With large scenes or animations, you can quickly lose track if every object has the same name and you can no longer tell them apart.
Layer browser The layer browser helps you to keep track of very large projects. Various objects, tags and materials are assigned to different layers for this purpose. The layers can be hidden, locked, deactivated ... separately.
Polygon objects CINEMA 4D supports 3-cornered to n-cornered polygons. However, it is advisable to choose only one type.
Flexible creation of new objects When creating a specific object, you can determine the hierarchy to another existing object. Holding down the Alt key places the new object A above the already selected object B in the Object Manager, Ctrl places it in the same hierarchy level and places it one level below. In addition, the axis of B assumes the same coordinate position as that of A.
Passing on a project If you want to send a project, it is advisable to use the command File => Project save. All objects, textures and images are saved in a folder in this file.
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Shortcuts for Maxon Cinema 4D - Keyboard shortcuts at a glance
Together with his brother Matthias, Stefan Petri runs the popular specialist forum PSD-Tutorials.de and the e-learning platform TutKit.com, which focuses on the training and further education of digital professional skills.