Blender, the Swiss army knife of 3D modeling, is known for its immense versatility and power. But to really gain a foothold in this world of unlimited creative possibilities, there's one secret that every Blender artist should know: keyboard shortcuts.
Why are keyboard shortcuts so important in Blender? Quite simply, they are the shortcuts to your creativity. Imagine you're working on a complex 3D project. Every second you spend navigating menus or searching for tools is a second your creative energy is drained. Keyboard shortcuts allow you to break through these barriers. They give you the freedom to realize your ideas fluidly and efficiently without the technical process slowing down your creativity.
In this article, we present you with a comprehensive list of essential Blender keyboard shortcuts. Whether you're a beginner taking your first steps or a seasoned pro looking to hone your skills, these shortcuts will revolutionize your Blender experience. Ready to boost your productivity and take your 3D creations to the next level? Then let's dive into the world of Blender shortcuts!
Table of Contents
File
Blender file
Shortcut
New shortcut
Ctrl + N
Open...
Ctrl + O
Last opened...
Shift + Ctrl + O
User Preferences/Settings
Ctrl + Alt + U
Save
Ctrl + S
Save as...
Ctrl + Shift + S
Save copy...
Ctrl + Alt + S
Exit
Ctrl + Q
Edit
Edit
Shortcut
Undo/Undo
Ctrl + Z
Redo/Redo
Ctrl + Shift + Z
Toolbar ON/OFF
T
Properties ON/OFF
N
Cancel action
Esc
Search functions
Space bar
Render
Render
Shortcut
Render Frame
F12
Save rendered image
F3
Render animation
Ctrl + F12
Show render again
F11
Border Render
Shift + B
Window
Window
Shortcut
Full screen
Alt + F12
Maximize window
Shift + Spacebar
Duplicate window
Ctrl + Alt + W
Change screen layout
Ctrl + LMT/RMT
Move To Layer/Layer
M
Basic
Basic
Shortcut
Add
Shift + A
Delete
X
Duplicate object
Shift + D
Transformation
Transformation
Shortcut
Grab/Move
G
Rotate
R
Scale/Scale
S
Refine transformation
G/R/S + Shift
Transformation on axes
G/R/S + Y/X/Z
Reset transformation
Alt + G/R/S
Proportional Editing ON/OFF
O
Modeling/Edit Mode
Modeling/Edit Mode
Shortcut
Edit mode ON/OFF
Tab
Extrude/Extrude
E
Make Face/Edge
F
Add Loop Cut
Ctrl + R
Vertice menu/point
Ctrl + V
Edge menu/edges
Ctrl + E
Face menu/Surface
Ctrl + F
Specials menu
W
Merge
Alt + M
Knifetool/Knife
K
Separate Selection
P
Set subsurf modifier
Ctrl + 0/1/2/3/4/5
View/Camera
View/Camera
Shortcut
Rotate/move view
Middle mouse button
zoom
Scroll wheel
Center view on cursor
Shift + C
Center view on selection
Numpad .
View top/front/right
Numpad 7/1/3
View down/back/left
Ctrl + Numpad 7/1/3
Rotate view by 15°
Numpad 4/6/8/2
Ortographic / Perspective
Numpad 5
Switch to camera view
Numpad 0
Fly mode
Shift + F
animation
animation
Shortcut
Play/stop animation
Alt + A
Scroll through animation
Alt + scroll wheel
Move one frame forward/backward
Left/right arrow keys
10 frames forward/backward
Shift + up/down arrow keys
First frame/last frame
Shift + left/right arrow keys
Next/last keyframe
Up/down arrow keys
Set keyframe
I
Delete keyframe
Alt + I
Select Object Mode
Select Object Mode
Shortcut
Select Object Mode
Right mouse button
Multiple selections
Shift + RMT
Select All/Unselect All
A
Border Select (see C for details)
B
Circle Select
C
Select
LMT
Deselect
MMT
Exit
RMT
Lasso Select
Hold Ctrl + LMT
Select Edit Mode
Select Edit Mode
Shortcut
Select Loop
Alt + RMT
Select from point 1 to 2
Ctrl + RMT
Select Linked
L
Select inverse/reverse
Ctrl + I
Hide/Hide
Hide/Hide
Shortcut
Hide/Hide
H
Hide Inverted
Shift + H
Unhide
Alt + H
Did you know ...
that you can set many interesting and useful pre-installed addons under "User Preferences -> Addons"?
that if you use shortcuts in Blender, you can work more than twice as fast?
that if you want to work with keyboard shortcuts from Maya, you can switch them to Maya in Blender under "User Preferences -> Input -> Preset"?
that Blender supports new render engines through addons (Luxrender, Yafray, etc. ...)?
that you can learn almost everything about Blender in the Blender encyclopedia (http://wiki.blender.org)?
that you can load references into the background of the 3D view under "Properties (N) -> Background Images" (also possible via drag & drop)?
that you can change all colors of the workspace under "User Preferences -> Themes", so that you can already be creative in the design of Blender?
that you can link objects in many Blender files?
that if you want to put your render images online, they should be saved in jpg file format, as this format has a smaller number of megabits and retains the quality well?
that you can create animated 3D sounds in Blender with the Speaker object?
that you can track videos and insert 3D objects with Blender (Visual Effects)?
5 tips for Blender
Triangular and square polygons By default, Blender works with 4-sided polygons. If 3-cornered or n-cornered polygons are created, you should try to convert them to quadrilaterals, as 3- or n-cornered polygons often cause render or texture errors. If there is no other option, 3- and n-cornered polygons can also be used.
Number of polygons The more polygons an object has, the greater the load on the computer and the higher the probability that the program will crash. It is recommended to save polygons. The fewer polygons in the scene, the faster the rendering.
Twisted polygons Polygons can twist when working in edit mode. This results in errors that can be seen as gray-black spots in the render result. This can be corrected in edit mode: Toolbar (T) -> Normals -> Recalculate. This rotates the polygons in one direction.
Search functions If you press the space bar in Blender, a small search window always appears under the mouse pointer. You can search for functions and other things there. Functions are searched for from the window on which the mouse pointer is currently located. For example, if the mouse pointer is in the "Image Editor", different functions of the Image Editor are displayed.
External Data If you want to pack textures, references and other files into an existing .blender file, for example to pass it on, you can proceed as follows: File -> File -> External Data -> Pack into .blend File. The same works in reverse. If you want to unpack textures, references and other files from a .blend file, select "Unpack into Files" instead of "Pack into .blend File" and specify the folder where the files are to be saved
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Shortcuts for Blender - Keyboard shortcuts at a glance
Together with his brother Matthias, Stefan Petri runs the popular specialist forum PSD-Tutorials.de and the e-learning platform TutKit.com, which focuses on the training and further education of digital professional skills.